The pocket
dance revolution

Okto Technologies AS

THE MOTION TRACKING MOBILE Dancing GAME, where your body is the controller

Link to detailed product deck:
Master trending choreos, drop your own moves, and squad up with friends!


DanceIt is the ultimate social dance game for teens (13–19), where you unlock music, avatars, and epic skins as you level up your crew and show the world what you’ve got.

The problem

Lack of approachable, engaging dance games on mobile
 

Limited creative expression in existing dance games / apps
 

Disconnection between social media dance trends and gaming

Key features

Advanced Motion Tracking

Real-time capture for accurate, responsive gameplay and personalised avatars that mirror your movements
 

Create, Share, Trend

Craft unique dance routines, share instantly to platforms like TikTok, and ignite global dance trends
 

User-Generated Content

Contribute to and enjoy an ever-expanding library of dance routines from the global DanceIt community

Mobile-First, Big-Screen Ready

Designed and optimised for smartphones with the option to connect to larger screens for a more immersive experience

 

Engaging progression system

Level up your virtual dancer, unlocking new costumes, music tracks, dance moves, dance studios and visual effects

Market Opportunity


Proven Dance Demand

1B+ monthly TikTok users

Dance consistently ranks among top content categories

 

Engaged Target Audience

Primary target: Female mobile users (17-34)

Dance challenges consistently trend globally

 

Untapped Gaming Potential

No dedicated mobile game capitalizes on this massive trend

First to bridge viral dance trends with mobile gaming

Perfect timing: AI motion tracking + dance virality + mobile reach

Statistics from TikTok Creative Center

Competitive landscape

DanceIt combines
the best of both worlds


The engaging gameplay of traditional dance games with the creative freedom and social aspects of platforms like TikTok.

Features DanceIt Just Dance Now
Mobile first design
Advanced motion tracking
User-generated content
Interactive dance challenges

Our business model

Main revenue

Free to Play Model with In-App Purchases

Our free to play model ensures wide accessibility while offering compelling premium content driving both user growth and revenue.

Link to full game design document including monetization

Premium features

Exclusive dance choreography packs

Extended music library with trending songs

Premium avatar customizations (outfits, accessories)

Special effects and dance studios

Future proprietary avatar content

Free features

Core gameplay

Basic avatar outfits

Popular dance choreography

Popular music tracks

Social sharing

 

GO-TO-MARKET STRATEGY

Initial soft launch in 2025 targeting key tier one countries.

Targeting 10M+ MAU within 3 years through viral growth and efficient user acquisition.

Our strategy focuses on amplifying the natural virality of dance content,

using our game's unique features to create a self-sustaining growth engine.

"Link to Market Launch and GTM strategy"

Spotlights

Featuring top community dances through curated picks, trending sections, and user-voted favorites

Cross-Platform Integration

Connect with friends across social platforms to unlock multiplayer features.

Community Created Dance Challenges

Create and share dance challenges, get rewards for participating


Influencer Partnerships

Collaborations for events & dance challenges

Roadmap

We're on a mission to be the most beloved and innovative dancing game on mobile.
Using advanced real-time motion tracking, we're making physical activity enjoyable, social, and rewarding for wide audiences.
Link to funding plan // Link to PnL

2024 - Foundation

Finalize concept and secure additional funding

Develop simultaneous tracking of face, hands, and body

2025 - Launch

Ramp up production and release marketable product

Expand to web platform to support larger screens

Launch in Tier 1 countries

2026 - Expansion

Grow team, scale operations and infrastructure

Expand to additional European and Asian markets

Develop localized content and features

2027 - Domination

Become #1 dancing game globally

Fully develop team to support global operations

Our lean expert team

Ole Martin Ølmheim 
CEO and Founder
 

Atle Mæland
Game Lead

Nick Murray 
CPO

  • 16 years experience in games with companies such as Rovio, Ubisoft and GREE Highly
  • Highly skilled in game design, live ops, monetization and economy
  • Passionate about tech that promotes activity and healthier lifestyles.
  • Scaled first startup (BikeFinder) to €500K ARR with a hardware/software product.
  • Expert in funding & building high-performing teams
  • Former pro cyclist. 

 

  • 17 years as developer, artist, and animator with a multidisciplinary background.
  • Expert in Unity, 3D animation, computer vision, and UX design.
  • Father of three dancers, blending professional expertise with personal passion.
  • Global CMO/COO with 12+ years driving growth for mobile games and apps.
  • Expert in performance marketing, branding, and analytics.
  • Proven track record in scaling user acquisition and profitability.

 

WANT TO DANCE?

Let's connect!

Ole Martin Ølmheim

omo@okto.gg

+47 406 39 197
 

Intern // DanceIt IN Oct 25

By Ole Martin Ølmheim

Intern // DanceIt IN Oct 25

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