Okto Technologies AS
Console-quality dance, social virality and customizable avatars
--> all on your phone
Mobile-first at launch, with plans to expand to larger screens once we reach critical mass
Connect influencers with players trough game
Ole Martin Ølmheim
CEO and Founder
Atle Mæland
Tech Lead
Nick Murray
CPO
17 yrs in games with Rovio, Ubisoft & GREE.
Expert in design, live ops, monetization & economy.
Taken three companies from 0 to €500K ARR, with 2 exits.
Expert in funding, scaling teams, and execution. Former pro cyclist.
18 years as developer, artist, and animator — expert in Unity, 3D, CV, and UX.
Father of three dancers, merging tech skill with dance passion.
Yiannis Alexopoulos
COO & CMO
13+ years as CMO/COO scaling mobile games through marketing, branding, and analytics.
Proven record in user growth and profitability.
Rheo Violense
Lead Dev
20+ years in games leading teams at Avalanche, Starbreeze, and FEO Media (Quizkampen)
Blends AAA production experience with mobile startup grit.
Johan Tengå
Executive Producer
Lack of approachable, engaging dance games on mobile, connecting influencers to their fans
Limited creative expression in existing dance games / apps
Disconnection between social media dance trends and gaming
Huge Adressable Market
1B+ monthly TikTok users + 200M Just Dance players
Engaged Target Audience
Dance challenges dominate global social trends,
driving massive organic engagement.
Primary target: Teens mobile users (13 - 25),
majority females
Untapped Gaming Potential
No dedicated mobile game capitalizes on this massive trend
First to bridge viral dance trends with mobile gaming
Perfect timing: AI motion tracking + dance virality + mobile reach
1. Become your avatar – Step in front of the camera and see yourself instantly turned into an on-screen avatar that mirrors your moves in real time.
2. Follow the instructor – Learn trending choreographies from virtual dance instructors and master routines step by step
3. Instant feedback - Based on Real Time tracking players get feedback / Scoring
GOALS FOR THE TEST
1. Validate marketing channels
2. Build an early community
3. Test competition-driven engagement
Dance
- Big, simple moves
- High forgiveness
Music
- Beat stem only
- Loops until score threshold
Goal
- Learn rhythm
- Unlock Medium
Dance
- More transitions
- Moderate precision
Music
- Beat + bass stems
- Physical groove
Goal
- Build consistency
- Unlock Hard
Dance
- Complete choreography
- Peak intensity
Music
- Full track (vocals on)
Goal
- Finish song
- Share moment
Statistics from AppMagic
Free to Play Model with In-App Purchases
Our free to play model ensures wide accessibility while offering compelling premium content driving both user growth and revenue.
Exclusive dance choreography packs
Extended music library with trending songs
Premium avatar customizations (outfits, accessories)
Special effects and dance studios
Future proprietary avatar content
Core gameplay
Basic avatar outfits
Popular dance choreography
Popular music tracks
Social sharing
Become #1 dancing game globally
Europe tour run (Oct–Nov 2025):
Germany: Munich, Berlin
Austria: Vienna
Belgium: Antwerp
France: Paris
UK & Ireland: London, Dublin
Nordics: Copenhagen, Malmö, Gothenburg, Stockholm
Player Journey: DanceIt × Concerts
Phase 1 — Awareness (2–4 weeks before concert)
Trigger
- Concert announced / tickets bought
- Artist posts rehearsal clips, choreography, TikToks
- Fans already streaming heavily in the concert city
Fan mindset
“I love this song — I want to be part of this moment.”
DanceIt role
- DanceIt appears as the official way to learn the choreography
- Clear CTA:
“Learn the moves before the show.”
✅ Why they download DanceIt
- To prepare
- To feel closer to the artist
- To not just watch — but participate
Phase 2 — Preparation & Engagement (7–14 days before concert)
What happens
Fans practice choreography in DanceIt
Progression: easy → full routine
Repeat sessions driven by mastery
Fan mindset
“I actually know the dance.”
DanceIt value
Turns anticipation into physical engagement
Creates habit + retention before the concert
Deepens emotional investment in the song
✅ Why this matters
Fans who move to the music remember it longer
Streaming + practice reinforce each other
Phase 3 — Peak Moment (Concert day)
What happens
Fans recognize the choreography on stage
They can dance along mentally or physically
Shared crowd energy is higher
Fan mindset
“This feels personal. I’m part of it.”
DanceIt effect
Choreography recognition
Emotional payoff for preparation
✅ Outcome
Concert becomes an experienced moment, not just watched
Phase 4 — Afterglow → Retention
After the concert, fans want to relive the moment.
DanceIt turns that into retention by:
Letting fans physically replay the concert dance
Feeding them more dances from the same artist (setlist + catalog)
Introducing new artists, concerts, and dance modes
Driving progression from replay → mastery
Result:
One concert → many sessions
One song → a discovery loop
Why they keep DanceIt:
The concert doesn’t end — it evolves.